﻿package away3d.materials.utils.data{	import flash.geom.*;			/**	* Class holds typed data for the prebaking class	*/			public class LightData{				public var lightfalloff:Number;		public var lightradius:Number;		public var brightness:Number;		public var specular:Number;		public var lightcolor:uint;		public var lightR:int;		public var lightG:int;		public var lightB:int;		public var ranges:Array;		public var hit:int;		public var lightposition:Vector3D;						}}